

The image below shows an image at 480 by 360 pixels. They become a problem when they are 480 by 360. Pixels are not a problem when we are using images with millions of pixels.

Each pixel is represented by values that represent the colors for that image part of the image. The PNG and JPEG image format is a standard for images known as bitmaps. This is used by all digital cameras and smartphones. We can also use the standard JPEG image format. Another standard recommended is the SVG, Scalable Vector Graphics, image format.
#SCRATCH TO SNAP CONVERTER PORTABLE#
Scratch recommends using the PNG, Portable Network Graphic, image format. We can work with this resolution but we need to consider the images used in our product. It doesn’t appear they are going to change the resolution any time soon. The Scratch Forum provides information about the image format and resolution. This is a low resolution compared to today’s standards. The resolution for all projects is set to 480 by 360 pixels or less. This resolution I’m sure dates back to the early days of Scratch and the limitations of technology at the time. Scratch is limited to a specific resolution for images. We have the option to include our images for backgrounds and Sprites. The stage is usually represented with a background or Backdrop. Sprites are the interactive characters on the stage. The images include backgrounds and Sprites. Scratch includes some images to develop basic stories. The goal of the project is to teach young children to code through storytelling. Scratch is an excellent coding tool developed and maintained by MIT. This lesson covers a process for preparing graphics and images for use with the Scratch coding environment.
